I can obviously do similar with the morph phenomes, although I susoect I won’t need to put in quite so many changes, due to the morphing between the shapes, right? So, I’ve done lip syncing before in Cinema, but in that instance I was animating 2D planes, and switching out mouth shape graphics at the relative audio hit points, on a frame by frame basis! I’m looking to do a character animation using some Daz figures that i will import into C4D as fbx, complete with their phenome morph targets, since I need to have the characters lip syncing to a speech audio track.
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